Most of the stylesheet work is done, and work is already starting on the first piece. It's a simple one featuring a Succubi and a blond in suspension bondage. Already I'm running into hangups such as drawing Japanese rope bondage in Flash. What's great though is I'm already developing some techniques and getting used to working in Flash.
Meanwhile ReNaeNae has a "papercraft" contest that's been one of the most fun challenges I've had in a long while. I'm under a lot of time constraints. This contest is different in that I can do this quickly by hand instead of being hampered by my lack of experience in Flash. We start with a simple template to print out, add our design, then add it to cardboard and assemble it.
It's like a DIY Dunny without having to be a famous lowbrow artist or your own toy deal. Almost immediately I noticed the majority of people doing their papercraft boxes like robots, tv screens, or toaster macs, relying on each side as an individual facet. Wanting to be different, and have some extra room to work with, I put the front of my entry on the corner, which gives two sides to work with instead of one. It took some effort to line the sides up all around, but it's really come together as you can see.
There's a little more to go. I'm using silver gel-pen on certain details and still have to finish the laces on the back of the bondage hood. This has been some of the most fun I've had lately and it's looking really good. Don't know if I'll win, but this should turn some heads.
BizarroJoe
Well, it's really cool!
I also had the idea of painting windows in the box to see figures inside...
I discovered silver gel ink pens recently. What a coincidence!
Glad to see you're still around here. Keep on it.
JayMoyes
That's a fantastic idea, and that works around the non-sculpture rule by making the stuff inside the box.
I happen to have a lot of black paper (lots of old portfolios), and started using gel pens for a new look. What's great is they can be very user friendly. Rapidograph ink can go right over the silver, giving you room for error and experimentation.