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JayMoyes
I'm a middle-aged guy settling down from a interesting life of art and erotica. For six years, I worked at Adult Video News, and I've also worked for award winning directors Michael Ninn and Skye Blue. My current project is Fetish-Artist.com

Jay Moyes @JayMoyes

Age 53

Artist, Publicist

Canoga Park

Joined on 6/22/09

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Things I'm learning about animating

Posted by JayMoyes - August 6th, 2011


Taking a break for the moment. The game plan this weekend is to finish off the chapter for Sherry. Once that's done I'll break off a clip for Newgrounds. I decided to go all the way through to the end and lip sync everything left.

There's a lot of little stuff I'm learning. Much doesn't seem to get talked about in the tutorials and discussions.

24 Frames per second seems to be working really well for me. I wouldn't say it's absolutely necessary, but it is very handy to divide up detailed lip sync, as opposed to having a lot of syllables that just don't fit. Most syllables are two frames long, but sometimes you need an extra frame, or it's handy to use just one frame. I could actually do it frame by frame, but that would take longer, and things look like a rolling jumble as opposed to an actual mouth movement.

The good news about lip sync is you don't have to be completely accurate. Sometimes, you just need to keep the mouth moving. I've noticed I can swap out T for K for C for S for N depending on what I'm hearing.

Part of this I've picked up from Anime, even though notorious for poor lip sync, does point out that as long as the mouth is simple and moving, you get it. I've been watching Cowboy Bebop, which seems to have been re-edited or re-mastered just to get a better lip sync flow, but the mouth symbols are almost puppet like. Big, small, open, close, insert occasion expression like tongue sticking out, grimace, or shock.

The creators of Family Guy/Cleveland Brown/American Dad have a great cheat you have to look closely to notice. Almost every character is in 3/4 profile. You almost never see a character head on or from the side. This drastic simplification means 2/3rds of the lip sync graphics are cut out.

I'm trying that out in this chapter. So, I've got a mirror side of Goldie created. It's not as easy as it sounds. After flipping horizontal, the head, hair and expressions were a little off. So I had to re-adjust everything. The good news is with nested graphics, the alterations to the eyes and mouth are applied to the rest of the symbols.

Things I'm learning about animating


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